Steppable 0.0.1
A CAS project written from scratch in C++
Loading...
Searching...
No Matches
imgui_freetype.h
1// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
2// (headers)
3
4#pragma once
5#include "imgui.h" // IMGUI_API
6#ifndef IMGUI_DISABLE
7
8// Forward declarations
9struct ImFontAtlas;
10struct ImFontBuilderIO;
11
12// Hinting greatly impacts visuals (and glyph sizes).
13// - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
14// - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
15// - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
16// - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
17// You can set those flags globaly in ImFontAtlas::FontBuilderFlags
18// You can set those flags on a per font basis in ImFontConfig::FontBuilderFlags
19enum ImGuiFreeTypeBuilderFlags
20{
21 ImGuiFreeTypeBuilderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
22 ImGuiFreeTypeBuilderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter.
23 ImGuiFreeTypeBuilderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
24 ImGuiFreeTypeBuilderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
25 ImGuiFreeTypeBuilderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
26 ImGuiFreeTypeBuilderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font?
27 ImGuiFreeTypeBuilderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
28 ImGuiFreeTypeBuilderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results!
29 ImGuiFreeTypeBuilderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs
30 ImGuiFreeTypeBuilderFlags_Bitmap = 1 << 9 // Enable FreeType bitmap glyphs
31};
32
34{
35 // This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'.
36 // If you need to dynamically select between multiple builders:
37 // - you can manually assign this builder with 'atlas->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()'
38 // - prefer deep-copying this into your own ImFontBuilderIO instance if you use hot-reloading that messes up static data.
39 IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType();
40
41 // Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE()
42 // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired.
43 IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = nullptr);
44
45 // Obsolete names (will be removed soon)
46#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
47 //static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontBuilderFlags = flags; return atlas->Build(); } // Prefer using '#define IMGUI_ENABLE_FREETYPE'
48#endif
49}
50
51#endif // #ifndef IMGUI_DISABLE
Definition imgui_freetype.h:34
IMGUI_API const ImFontBuilderIO * GetBuilderForFreeType()
Definition imgui_freetype.cpp:841
IMGUI_API void SetAllocatorFunctions(void *(*alloc_func)(size_t sz, void *user_data), void(*free_func)(void *ptr, void *user_data), void *user_data=nullptr)
Definition imgui_freetype.cpp:848
Definition imgui.h:3388
Definition imgui_internal.h:3976
Untitled