Steppable 0.0.1
A CAS project written from scratch in C++
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imgui_impl_android.h
1// dear imgui: Platform Binding for Android native app
2// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
3
4// Implemented features:
5// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
6// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
7// Missing features:
8// [ ] Platform: Clipboard support.
9// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
10// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
11// [ ] Platform: Multi-viewport support (multiple windows). Not meaningful on Android.
12// Important:
13// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
14// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
15// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
16
17// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
18// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
19// Learn about Dear ImGui:
20// - FAQ https://dearimgui.com/faq
21// - Getting Started https://dearimgui.com/getting-started
22// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
23// - Introduction, links and more at the top of imgui.cpp
24
25#pragma once
26#include "imgui.h" // IMGUI_IMPL_API
27#ifndef IMGUI_DISABLE
28
29struct ANativeWindow;
30struct AInputEvent;
31
32IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
33IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event);
34IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
35IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame();
36
37#endif // #ifndef IMGUI_DISABLE
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