Steppable 0.0.1
A CAS project written from scratch in C++
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imgui_impl_dx10.h
1// dear imgui: Renderer Backend for DirectX10
2// This needs to be used along with a Platform Backend (e.g. Win32)
3
4// Implemented features:
5// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
6// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
7// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
8
9// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
10// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
11// Learn about Dear ImGui:
12// - FAQ https://dearimgui.com/faq
13// - Getting Started https://dearimgui.com/getting-started
14// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
15// - Introduction, links and more at the top of imgui.cpp
16
17#pragma once
18#include "imgui.h" // IMGUI_IMPL_API
19#ifndef IMGUI_DISABLE
20
21struct ID3D10Device;
22
23IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
24IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
25IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
26IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
27
28// Use if you want to reset your rendering device without losing Dear ImGui state.
29IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
30IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
31
32#endif // #ifndef IMGUI_DISABLE
Definition imgui.h:3269
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