Steppable 0.0.1
A CAS project written from scratch in C++
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imgui_impl_dx11.h
1// dear imgui: Renderer Backend for DirectX11
2// This needs to be used along with a Platform Backend (e.g. Win32)
3
4// Implemented features:
5// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
6// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
7// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
8
9// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
10// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
11// Learn about Dear ImGui:
12// - FAQ https://dearimgui.com/faq
13// - Getting Started https://dearimgui.com/getting-started
14// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
15// - Introduction, links and more at the top of imgui.cpp
16
17#pragma once
18#include "imgui.h" // IMGUI_IMPL_API
19#ifndef IMGUI_DISABLE
20
21struct ID3D11Device;
22struct ID3D11DeviceContext;
23
24IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
25IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
26IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
27IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
28
29// Use if you want to reset your rendering device without losing Dear ImGui state.
30IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
31IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
32
33#endif // #ifndef IMGUI_DISABLE
Definition imgui.h:3269
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