Steppable 0.0.1
A CAS project written from scratch in C++
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imgui_impl_glut.h
1// dear imgui: Platform Backend for GLUT/FreeGLUT
2// This needs to be used along with a Renderer (e.g. OpenGL2)
3
4// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
5// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
6// !!! Nowadays, prefer using GLFW or SDL instead!
7
8// Implemented features:
9// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
10// Missing features:
11// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
12// [ ] Platform: Missing horizontal mouse wheel support.
13// [ ] Platform: Missing mouse cursor shape/visibility support.
14// [ ] Platform: Missing clipboard support (not supported by Glut).
15// [ ] Platform: Missing gamepad support.
16
17// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
18// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
19// Learn about Dear ImGui:
20// - FAQ https://dearimgui.com/faq
21// - Getting Started https://dearimgui.com/getting-started
22// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
23// - Introduction, links and more at the top of imgui.cpp
24
25#pragma once
26#ifndef IMGUI_DISABLE
27#include "imgui.h" // IMGUI_IMPL_API
28
29IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
30IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
31IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
32IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame();
33
34// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically,
35// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
36//------------------------------------ GLUT name ---------------------------------------------- Decent Name ---------
37IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc
38IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc
39IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc
40IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc
41IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc
42IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc
43IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc
44IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc
45
46#endif // #ifndef IMGUI_DISABLE
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