#include <imgui_internal.h>
◆ ImGuiInputTextState()
ImGuiInputTextState::ImGuiInputTextState |
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◆ ClearFreeMemory()
void ImGuiInputTextState::ClearFreeMemory |
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◆ ClearSelection()
void ImGuiInputTextState::ClearSelection |
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◆ ClearText()
void ImGuiInputTextState::ClearText |
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◆ CursorAnimReset()
void ImGuiInputTextState::CursorAnimReset |
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◆ CursorClamp()
void ImGuiInputTextState::CursorClamp |
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◆ GetCursorPos()
int ImGuiInputTextState::GetCursorPos |
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◆ GetRedoAvailCount()
int ImGuiInputTextState::GetRedoAvailCount |
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const |
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◆ GetSelectionEnd()
int ImGuiInputTextState::GetSelectionEnd |
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◆ GetSelectionStart()
int ImGuiInputTextState::GetSelectionStart |
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const |
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◆ GetUndoAvailCount()
int ImGuiInputTextState::GetUndoAvailCount |
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const |
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◆ HasSelection()
bool ImGuiInputTextState::HasSelection |
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const |
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◆ OnKeyPressed()
void ImGuiInputTextState::OnKeyPressed |
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◆ ReloadUserBufAndKeepSelection()
void ImGuiInputTextState::ReloadUserBufAndKeepSelection |
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◆ ReloadUserBufAndMoveToEnd()
void ImGuiInputTextState::ReloadUserBufAndMoveToEnd |
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◆ ReloadUserBufAndSelectAll()
void ImGuiInputTextState::ReloadUserBufAndSelectAll |
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◆ SelectAll()
void ImGuiInputTextState::SelectAll |
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◆ BufCapacityA
int ImGuiInputTextState::BufCapacityA |
◆ Ctx
◆ CurLenA
int ImGuiInputTextState::CurLenA |
◆ CurLenW
int ImGuiInputTextState::CurLenW |
◆ CursorAnim
float ImGuiInputTextState::CursorAnim |
◆ CursorFollow
bool ImGuiInputTextState::CursorFollow |
◆ Edited
bool ImGuiInputTextState::Edited |
◆ Flags
ImGuiInputTextFlags ImGuiInputTextState::Flags |
◆ ID
ImGuiID ImGuiInputTextState::ID |
◆ InitialTextA
ImVector<char> ImGuiInputTextState::InitialTextA |
◆ ReloadSelectionEnd
int ImGuiInputTextState::ReloadSelectionEnd |
◆ ReloadSelectionStart
int ImGuiInputTextState::ReloadSelectionStart |
◆ ReloadUserBuf
bool ImGuiInputTextState::ReloadUserBuf |
◆ ScrollX
float ImGuiInputTextState::ScrollX |
◆ SelectedAllMouseLock
bool ImGuiInputTextState::SelectedAllMouseLock |
◆ Stb
◆ TextA
ImVector<char> ImGuiInputTextState::TextA |
◆ TextAIsValid
bool ImGuiInputTextState::TextAIsValid |
◆ TextW
ImVector<ImWchar> ImGuiInputTextState::TextW |
The documentation for this struct was generated from the following files: