Steppable 0.0.1
A CAS project written from scratch in C++
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ImGui_ImplSDL2_Data Struct Reference
Collaboration diagram for ImGui_ImplSDL2_Data:
[legend]

Public Member Functions

 ImGui_ImplSDL2_Data ()
 

Public Attributes

SDL_Window * Window
 
SDL_Renderer * Renderer
 
Uint64 Time
 
char * ClipboardTextData
 
bool UseVulkan
 
bool WantUpdateMonitors
 
Uint32 MouseWindowID
 
int MouseButtonsDown
 
SDL_Cursor * MouseCursors [ImGuiMouseCursor_COUNT]
 
SDL_Cursor * MouseLastCursor
 
int MouseLastLeaveFrame
 
bool MouseCanUseGlobalState
 
bool MouseCanReportHoveredViewport
 
ImVector< SDL_GameController * > Gamepads
 
ImGui_ImplSDL2_GamepadMode GamepadMode
 
bool WantUpdateGamepadsList
 

Constructor & Destructor Documentation

◆ ImGui_ImplSDL2_Data()

ImGui_ImplSDL2_Data::ImGui_ImplSDL2_Data ( )
inline

Member Data Documentation

◆ ClipboardTextData

char* ImGui_ImplSDL2_Data::ClipboardTextData

◆ GamepadMode

ImGui_ImplSDL2_GamepadMode ImGui_ImplSDL2_Data::GamepadMode

◆ Gamepads

ImVector<SDL_GameController*> ImGui_ImplSDL2_Data::Gamepads

◆ MouseButtonsDown

int ImGui_ImplSDL2_Data::MouseButtonsDown

◆ MouseCanReportHoveredViewport

bool ImGui_ImplSDL2_Data::MouseCanReportHoveredViewport

◆ MouseCanUseGlobalState

bool ImGui_ImplSDL2_Data::MouseCanUseGlobalState

◆ MouseCursors

SDL_Cursor* ImGui_ImplSDL2_Data::MouseCursors[ImGuiMouseCursor_COUNT]

◆ MouseLastCursor

SDL_Cursor* ImGui_ImplSDL2_Data::MouseLastCursor

◆ MouseLastLeaveFrame

int ImGui_ImplSDL2_Data::MouseLastLeaveFrame

◆ MouseWindowID

Uint32 ImGui_ImplSDL2_Data::MouseWindowID

◆ Renderer

SDL_Renderer* ImGui_ImplSDL2_Data::Renderer

◆ Time

Uint64 ImGui_ImplSDL2_Data::Time

◆ UseVulkan

bool ImGui_ImplSDL2_Data::UseVulkan

◆ WantUpdateGamepadsList

bool ImGui_ImplSDL2_Data::WantUpdateGamepadsList

◆ WantUpdateMonitors

bool ImGui_ImplSDL2_Data::WantUpdateMonitors

◆ Window

SDL_Window* ImGui_ImplSDL2_Data::Window

The documentation for this struct was generated from the following file:
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