◆ ImGui_ImplSDL2_Data()
ImGui_ImplSDL2_Data::ImGui_ImplSDL2_Data |
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◆ ClipboardTextData
char* ImGui_ImplSDL2_Data::ClipboardTextData |
◆ GamepadMode
ImGui_ImplSDL2_GamepadMode ImGui_ImplSDL2_Data::GamepadMode |
◆ Gamepads
ImVector<SDL_GameController*> ImGui_ImplSDL2_Data::Gamepads |
◆ MouseButtonsDown
int ImGui_ImplSDL2_Data::MouseButtonsDown |
◆ MouseCanReportHoveredViewport
bool ImGui_ImplSDL2_Data::MouseCanReportHoveredViewport |
◆ MouseCanUseGlobalState
bool ImGui_ImplSDL2_Data::MouseCanUseGlobalState |
◆ MouseCursors
SDL_Cursor* ImGui_ImplSDL2_Data::MouseCursors[ImGuiMouseCursor_COUNT] |
◆ MouseLastCursor
SDL_Cursor* ImGui_ImplSDL2_Data::MouseLastCursor |
◆ MouseLastLeaveFrame
int ImGui_ImplSDL2_Data::MouseLastLeaveFrame |
◆ MouseWindowID
Uint32 ImGui_ImplSDL2_Data::MouseWindowID |
◆ Renderer
SDL_Renderer* ImGui_ImplSDL2_Data::Renderer |
◆ Time
Uint64 ImGui_ImplSDL2_Data::Time |
◆ UseVulkan
bool ImGui_ImplSDL2_Data::UseVulkan |
◆ WantUpdateGamepadsList
bool ImGui_ImplSDL2_Data::WantUpdateGamepadsList |
◆ WantUpdateMonitors
bool ImGui_ImplSDL2_Data::WantUpdateMonitors |
◆ Window
SDL_Window* ImGui_ImplSDL2_Data::Window |
The documentation for this struct was generated from the following file:
- include/imgui/backends/imgui_impl_sdl2.cpp