Steppable 0.0.1
A CAS project written from scratch in C++
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ImGui_ImplVulkan_InitInfo Struct Reference

#include <imgui_impl_vulkan.h>

Public Attributes

VkInstance Instance
 
VkPhysicalDevice PhysicalDevice
 
VkDevice Device
 
uint32_t QueueFamily
 
VkQueue Queue
 
VkDescriptorPool DescriptorPool
 
VkRenderPass RenderPass
 
uint32_t MinImageCount
 
uint32_t ImageCount
 
VkSampleCountFlagBits MSAASamples
 
VkPipelineCache PipelineCache
 
uint32_t Subpass
 
bool UseDynamicRendering
 
const VkAllocationCallbacks * Allocator
 
void(* CheckVkResultFn )(VkResult err)
 
VkDeviceSize MinAllocationSize
 

Member Data Documentation

◆ Allocator

const VkAllocationCallbacks* ImGui_ImplVulkan_InitInfo::Allocator

◆ CheckVkResultFn

void(* ImGui_ImplVulkan_InitInfo::CheckVkResultFn) (VkResult err)

◆ DescriptorPool

VkDescriptorPool ImGui_ImplVulkan_InitInfo::DescriptorPool

◆ Device

VkDevice ImGui_ImplVulkan_InitInfo::Device

◆ ImageCount

uint32_t ImGui_ImplVulkan_InitInfo::ImageCount

◆ Instance

VkInstance ImGui_ImplVulkan_InitInfo::Instance

◆ MinAllocationSize

VkDeviceSize ImGui_ImplVulkan_InitInfo::MinAllocationSize

◆ MinImageCount

uint32_t ImGui_ImplVulkan_InitInfo::MinImageCount

◆ MSAASamples

VkSampleCountFlagBits ImGui_ImplVulkan_InitInfo::MSAASamples

◆ PhysicalDevice

VkPhysicalDevice ImGui_ImplVulkan_InitInfo::PhysicalDevice

◆ PipelineCache

VkPipelineCache ImGui_ImplVulkan_InitInfo::PipelineCache

◆ Queue

VkQueue ImGui_ImplVulkan_InitInfo::Queue

◆ QueueFamily

uint32_t ImGui_ImplVulkan_InitInfo::QueueFamily

◆ RenderPass

VkRenderPass ImGui_ImplVulkan_InitInfo::RenderPass

◆ Subpass

uint32_t ImGui_ImplVulkan_InitInfo::Subpass

◆ UseDynamicRendering

bool ImGui_ImplVulkan_InitInfo::UseDynamicRendering

The documentation for this struct was generated from the following file:
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