#include <imgui_impl_vulkan.h>
◆ Allocator
const VkAllocationCallbacks* ImGui_ImplVulkan_InitInfo::Allocator |
◆ CheckVkResultFn
void(* ImGui_ImplVulkan_InitInfo::CheckVkResultFn) (VkResult err) |
◆ DescriptorPool
VkDescriptorPool ImGui_ImplVulkan_InitInfo::DescriptorPool |
◆ Device
VkDevice ImGui_ImplVulkan_InitInfo::Device |
◆ ImageCount
uint32_t ImGui_ImplVulkan_InitInfo::ImageCount |
◆ Instance
VkInstance ImGui_ImplVulkan_InitInfo::Instance |
◆ MinAllocationSize
VkDeviceSize ImGui_ImplVulkan_InitInfo::MinAllocationSize |
◆ MinImageCount
uint32_t ImGui_ImplVulkan_InitInfo::MinImageCount |
◆ MSAASamples
VkSampleCountFlagBits ImGui_ImplVulkan_InitInfo::MSAASamples |
◆ PhysicalDevice
VkPhysicalDevice ImGui_ImplVulkan_InitInfo::PhysicalDevice |
◆ PipelineCache
VkPipelineCache ImGui_ImplVulkan_InitInfo::PipelineCache |
◆ Queue
VkQueue ImGui_ImplVulkan_InitInfo::Queue |
◆ QueueFamily
uint32_t ImGui_ImplVulkan_InitInfo::QueueFamily |
◆ RenderPass
VkRenderPass ImGui_ImplVulkan_InitInfo::RenderPass |
◆ Subpass
uint32_t ImGui_ImplVulkan_InitInfo::Subpass |
◆ UseDynamicRendering
bool ImGui_ImplVulkan_InitInfo::UseDynamicRendering |
The documentation for this struct was generated from the following file: