◆ ImGui_ImplWin32_Data()
ImGui_ImplWin32_Data::ImGui_ImplWin32_Data |
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inline |
◆ HasGamepad
bool ImGui_ImplWin32_Data::HasGamepad |
◆ hWnd
HWND ImGui_ImplWin32_Data::hWnd |
◆ KeyboardCodePage
UINT32 ImGui_ImplWin32_Data::KeyboardCodePage |
◆ LastMouseCursor
ImGuiMouseCursor ImGui_ImplWin32_Data::LastMouseCursor |
◆ MouseButtonsDown
int ImGui_ImplWin32_Data::MouseButtonsDown |
◆ MouseHwnd
HWND ImGui_ImplWin32_Data::MouseHwnd |
◆ MouseTrackedArea
int ImGui_ImplWin32_Data::MouseTrackedArea |
◆ TicksPerSecond
INT64 ImGui_ImplWin32_Data::TicksPerSecond |
◆ Time
INT64 ImGui_ImplWin32_Data::Time |
◆ WantUpdateHasGamepad
bool ImGui_ImplWin32_Data::WantUpdateHasGamepad |
◆ WantUpdateMonitors
bool ImGui_ImplWin32_Data::WantUpdateMonitors |
◆ XInputDLL
HMODULE ImGui_ImplWin32_Data::XInputDLL |
◆ XInputGetCapabilities
PFN_XInputGetCapabilities ImGui_ImplWin32_Data::XInputGetCapabilities |
◆ XInputGetState
PFN_XInputGetState ImGui_ImplWin32_Data::XInputGetState |
The documentation for this struct was generated from the following file:
- include/imgui/backends/imgui_impl_win32.cpp