◆ BuildEars()
void ImTriangulator::BuildEars |
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◆ BuildNodes()
void ImTriangulator::BuildNodes |
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const ImVec2 * | points, |
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int | points_count ) |
◆ BuildReflexes()
void ImTriangulator::BuildReflexes |
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◆ EstimateScratchBufferSize()
static int ImTriangulator::EstimateScratchBufferSize |
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int | points_count | ) |
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inlinestatic |
◆ EstimateTriangleCount()
static int ImTriangulator::EstimateTriangleCount |
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int | points_count | ) |
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inlinestatic |
◆ FlipNodeList()
void ImTriangulator::FlipNodeList |
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◆ GetNextTriangle()
void ImTriangulator::GetNextTriangle |
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unsigned int | out_triangle[3] | ) |
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◆ Init()
void ImTriangulator::Init |
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const ImVec2 * | points, |
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int | points_count, |
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void * | scratch_buffer ) |
◆ IsEar()
bool ImTriangulator::IsEar |
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int | i0, |
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int | i1, |
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int | i2, |
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const ImVec2 & | v0, |
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const ImVec2 & | v1, |
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const ImVec2 & | v2 ) const |
◆ ReclassifyNode()
◆ _Ears
◆ _Nodes
◆ _Reflexes
◆ _TrianglesLeft
int ImTriangulator::_TrianglesLeft = 0 |
The documentation for this struct was generated from the following file:
- include/imgui/imgui_draw.cpp