Steppable 0.0.1
A CAS project written from scratch in C++
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#include <imgui_impl_opengl3_loader.h>
Public Attributes | ||
GL3WglProc | ptr [59] | |
struct { | ||
PFNGLACTIVETEXTUREPROC ActiveTexture | ||
PFNGLATTACHSHADERPROC AttachShader | ||
PFNGLBINDBUFFERPROC BindBuffer | ||
PFNGLBINDSAMPLERPROC BindSampler | ||
PFNGLBINDTEXTUREPROC BindTexture | ||
PFNGLBINDVERTEXARRAYPROC BindVertexArray | ||
PFNGLBLENDEQUATIONPROC BlendEquation | ||
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate | ||
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate | ||
PFNGLBUFFERDATAPROC BufferData | ||
PFNGLBUFFERSUBDATAPROC BufferSubData | ||
PFNGLCLEARPROC Clear | ||
PFNGLCLEARCOLORPROC ClearColor | ||
PFNGLCOMPILESHADERPROC CompileShader | ||
PFNGLCREATEPROGRAMPROC CreateProgram | ||
PFNGLCREATESHADERPROC CreateShader | ||
PFNGLDELETEBUFFERSPROC DeleteBuffers | ||
PFNGLDELETEPROGRAMPROC DeleteProgram | ||
PFNGLDELETESHADERPROC DeleteShader | ||
PFNGLDELETETEXTURESPROC DeleteTextures | ||
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays | ||
PFNGLDETACHSHADERPROC DetachShader | ||
PFNGLDISABLEPROC Disable | ||
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray | ||
PFNGLDRAWELEMENTSPROC DrawElements | ||
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex | ||
PFNGLENABLEPROC Enable | ||
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray | ||
PFNGLFLUSHPROC Flush | ||
PFNGLGENBUFFERSPROC GenBuffers | ||
PFNGLGENTEXTURESPROC GenTextures | ||
PFNGLGENVERTEXARRAYSPROC GenVertexArrays | ||
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation | ||
PFNGLGETERRORPROC GetError | ||
PFNGLGETINTEGERVPROC GetIntegerv | ||
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog | ||
PFNGLGETPROGRAMIVPROC GetProgramiv | ||
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog | ||
PFNGLGETSHADERIVPROC GetShaderiv | ||
PFNGLGETSTRINGPROC GetString | ||
PFNGLGETSTRINGIPROC GetStringi | ||
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation | ||
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv | ||
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv | ||
PFNGLISENABLEDPROC IsEnabled | ||
PFNGLISPROGRAMPROC IsProgram | ||
PFNGLLINKPROGRAMPROC LinkProgram | ||
PFNGLPIXELSTOREIPROC PixelStorei | ||
PFNGLPOLYGONMODEPROC PolygonMode | ||
PFNGLREADPIXELSPROC ReadPixels | ||
PFNGLSCISSORPROC Scissor | ||
PFNGLSHADERSOURCEPROC ShaderSource | ||
PFNGLTEXIMAGE2DPROC TexImage2D | ||
PFNGLTEXPARAMETERIPROC TexParameteri | ||
PFNGLUNIFORM1IPROC Uniform1i | ||
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv | ||
PFNGLUSEPROGRAMPROC UseProgram | ||
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer | ||
PFNGLVIEWPORTPROC Viewport | ||
} | gl | |
PFNGLACTIVETEXTUREPROC ImGL3WProcs::ActiveTexture |
PFNGLATTACHSHADERPROC ImGL3WProcs::AttachShader |
PFNGLBINDBUFFERPROC ImGL3WProcs::BindBuffer |
PFNGLBINDSAMPLERPROC ImGL3WProcs::BindSampler |
PFNGLBINDTEXTUREPROC ImGL3WProcs::BindTexture |
PFNGLBINDVERTEXARRAYPROC ImGL3WProcs::BindVertexArray |
PFNGLBLENDEQUATIONPROC ImGL3WProcs::BlendEquation |
PFNGLBLENDEQUATIONSEPARATEPROC ImGL3WProcs::BlendEquationSeparate |
PFNGLBLENDFUNCSEPARATEPROC ImGL3WProcs::BlendFuncSeparate |
PFNGLBUFFERDATAPROC ImGL3WProcs::BufferData |
PFNGLBUFFERSUBDATAPROC ImGL3WProcs::BufferSubData |
PFNGLCLEARPROC ImGL3WProcs::Clear |
PFNGLCLEARCOLORPROC ImGL3WProcs::ClearColor |
PFNGLCOMPILESHADERPROC ImGL3WProcs::CompileShader |
PFNGLCREATEPROGRAMPROC ImGL3WProcs::CreateProgram |
PFNGLCREATESHADERPROC ImGL3WProcs::CreateShader |
PFNGLDELETEBUFFERSPROC ImGL3WProcs::DeleteBuffers |
PFNGLDELETEPROGRAMPROC ImGL3WProcs::DeleteProgram |
PFNGLDELETESHADERPROC ImGL3WProcs::DeleteShader |
PFNGLDELETETEXTURESPROC ImGL3WProcs::DeleteTextures |
PFNGLDELETEVERTEXARRAYSPROC ImGL3WProcs::DeleteVertexArrays |
PFNGLDETACHSHADERPROC ImGL3WProcs::DetachShader |
PFNGLDISABLEPROC ImGL3WProcs::Disable |
PFNGLDISABLEVERTEXATTRIBARRAYPROC ImGL3WProcs::DisableVertexAttribArray |
PFNGLDRAWELEMENTSPROC ImGL3WProcs::DrawElements |
PFNGLDRAWELEMENTSBASEVERTEXPROC ImGL3WProcs::DrawElementsBaseVertex |
PFNGLENABLEPROC ImGL3WProcs::Enable |
PFNGLENABLEVERTEXATTRIBARRAYPROC ImGL3WProcs::EnableVertexAttribArray |
PFNGLFLUSHPROC ImGL3WProcs::Flush |
PFNGLGENBUFFERSPROC ImGL3WProcs::GenBuffers |
PFNGLGENTEXTURESPROC ImGL3WProcs::GenTextures |
PFNGLGENVERTEXARRAYSPROC ImGL3WProcs::GenVertexArrays |
PFNGLGETATTRIBLOCATIONPROC ImGL3WProcs::GetAttribLocation |
PFNGLGETERRORPROC ImGL3WProcs::GetError |
PFNGLGETINTEGERVPROC ImGL3WProcs::GetIntegerv |
PFNGLGETPROGRAMINFOLOGPROC ImGL3WProcs::GetProgramInfoLog |
PFNGLGETPROGRAMIVPROC ImGL3WProcs::GetProgramiv |
PFNGLGETSHADERINFOLOGPROC ImGL3WProcs::GetShaderInfoLog |
PFNGLGETSHADERIVPROC ImGL3WProcs::GetShaderiv |
PFNGLGETSTRINGPROC ImGL3WProcs::GetString |
PFNGLGETSTRINGIPROC ImGL3WProcs::GetStringi |
PFNGLGETUNIFORMLOCATIONPROC ImGL3WProcs::GetUniformLocation |
PFNGLGETVERTEXATTRIBIVPROC ImGL3WProcs::GetVertexAttribiv |
PFNGLGETVERTEXATTRIBPOINTERVPROC ImGL3WProcs::GetVertexAttribPointerv |
struct { ... } ImGL3WProcs::gl |
PFNGLISENABLEDPROC ImGL3WProcs::IsEnabled |
PFNGLISPROGRAMPROC ImGL3WProcs::IsProgram |
PFNGLLINKPROGRAMPROC ImGL3WProcs::LinkProgram |
PFNGLPIXELSTOREIPROC ImGL3WProcs::PixelStorei |
PFNGLPOLYGONMODEPROC ImGL3WProcs::PolygonMode |
GL3WglProc ImGL3WProcs::ptr[59] |
PFNGLREADPIXELSPROC ImGL3WProcs::ReadPixels |
PFNGLSCISSORPROC ImGL3WProcs::Scissor |
PFNGLSHADERSOURCEPROC ImGL3WProcs::ShaderSource |
PFNGLTEXIMAGE2DPROC ImGL3WProcs::TexImage2D |
PFNGLTEXPARAMETERIPROC ImGL3WProcs::TexParameteri |
PFNGLUNIFORM1IPROC ImGL3WProcs::Uniform1i |
PFNGLUNIFORMMATRIX4FVPROC ImGL3WProcs::UniformMatrix4fv |
PFNGLUSEPROGRAMPROC ImGL3WProcs::UseProgram |
PFNGLVERTEXATTRIBPOINTERPROC ImGL3WProcs::VertexAttribPointer |
PFNGLVIEWPORTPROC ImGL3WProcs::Viewport |