#include <imgui_internal.h>
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ImU32 | Storage [(BITCOUNT+31) > > 5] |
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◆ ImBitArray()
template<int BITCOUNT, int OFFSET = 0>
◆ ClearAllBits()
template<int BITCOUNT, int OFFSET = 0>
void ImBitArray< BITCOUNT, OFFSET >::ClearAllBits |
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◆ ClearBit()
template<int BITCOUNT, int OFFSET = 0>
void ImBitArray< BITCOUNT, OFFSET >::ClearBit |
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int | n | ) |
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◆ operator[]()
template<int BITCOUNT, int OFFSET = 0>
bool ImBitArray< BITCOUNT, OFFSET >::operator[] |
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int | n | ) |
const |
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◆ SetAllBits()
template<int BITCOUNT, int OFFSET = 0>
void ImBitArray< BITCOUNT, OFFSET >::SetAllBits |
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◆ SetBit()
template<int BITCOUNT, int OFFSET = 0>
void ImBitArray< BITCOUNT, OFFSET >::SetBit |
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int | n | ) |
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◆ SetBitRange()
template<int BITCOUNT, int OFFSET = 0>
void ImBitArray< BITCOUNT, OFFSET >::SetBitRange |
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int | n, |
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int | n2 ) |
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◆ TestBit()
template<int BITCOUNT, int OFFSET = 0>
bool ImBitArray< BITCOUNT, OFFSET >::TestBit |
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int | n | ) |
const |
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◆ Storage
template<int BITCOUNT, int OFFSET = 0>
ImU32 ImBitArray< BITCOUNT, OFFSET >::Storage[(BITCOUNT+31) > > 5] |
The documentation for this struct was generated from the following file: