Steppable 0.0.1
A CAS project written from scratch in C++
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This is the complete list of members for ImDrawList, including all inherited members.
_CalcCircleAutoSegmentCount(float radius) const | ImDrawList | |
_ClearFreeMemory() | ImDrawList | |
_ClipRectStack | ImDrawList | |
_CmdHeader | ImDrawList | |
_Data | ImDrawList | |
_FringeScale | ImDrawList | |
_IdxWritePtr | ImDrawList | |
_OnChangedClipRect() | ImDrawList | |
_OnChangedTextureID() | ImDrawList | |
_OnChangedVtxOffset() | ImDrawList | |
_OwnerName | ImDrawList | |
_Path | ImDrawList | |
_PathArcToFastEx(const ImVec2 ¢er, float radius, int a_min_sample, int a_max_sample, int a_step) | ImDrawList | |
_PathArcToN(const ImVec2 ¢er, float radius, float a_min, float a_max, int num_segments) | ImDrawList | |
_PopUnusedDrawCmd() | ImDrawList | |
_ResetForNewFrame() | ImDrawList | |
_Splitter | ImDrawList | |
_TextureIdStack | ImDrawList | |
_TryMergeDrawCmds() | ImDrawList | |
_VtxCurrentIdx | ImDrawList | |
_VtxWritePtr | ImDrawList | |
AddBezierCubic(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness, int num_segments=0) | ImDrawList | |
AddBezierQuadratic(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col, float thickness, int num_segments=0) | ImDrawList | |
AddCallback(ImDrawCallback callback, void *callback_data) | ImDrawList | |
AddCircle(const ImVec2 ¢er, float radius, ImU32 col, int num_segments=0, float thickness=1.0f) | ImDrawList | |
AddCircleFilled(const ImVec2 ¢er, float radius, ImU32 col, int num_segments=0) | ImDrawList | |
AddConcavePolyFilled(const ImVec2 *points, int num_points, ImU32 col) | ImDrawList | |
AddConvexPolyFilled(const ImVec2 *points, int num_points, ImU32 col) | ImDrawList | |
AddDrawCmd() | ImDrawList | |
AddEllipse(const ImVec2 ¢er, const ImVec2 &radius, ImU32 col, float rot=0.0f, int num_segments=0, float thickness=1.0f) | ImDrawList | |
AddEllipseFilled(const ImVec2 ¢er, const ImVec2 &radius, ImU32 col, float rot=0.0f, int num_segments=0) | ImDrawList | |
AddImage(ImTextureID user_texture_id, const ImVec2 &p_min, const ImVec2 &p_max, const ImVec2 &uv_min=ImVec2(0, 0), const ImVec2 &uv_max=ImVec2(1, 1), ImU32 col=IM_COL32_WHITE) | ImDrawList | |
AddImageQuad(ImTextureID user_texture_id, const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, const ImVec2 &uv1=ImVec2(0, 0), const ImVec2 &uv2=ImVec2(1, 0), const ImVec2 &uv3=ImVec2(1, 1), const ImVec2 &uv4=ImVec2(0, 1), ImU32 col=IM_COL32_WHITE) | ImDrawList | |
AddImageRounded(ImTextureID user_texture_id, const ImVec2 &p_min, const ImVec2 &p_max, const ImVec2 &uv_min, const ImVec2 &uv_max, ImU32 col, float rounding, ImDrawFlags flags=0) | ImDrawList | |
AddLine(const ImVec2 &p1, const ImVec2 &p2, ImU32 col, float thickness=1.0f) | ImDrawList | |
AddNgon(const ImVec2 ¢er, float radius, ImU32 col, int num_segments, float thickness=1.0f) | ImDrawList | |
AddNgonFilled(const ImVec2 ¢er, float radius, ImU32 col, int num_segments) | ImDrawList | |
AddPolyline(const ImVec2 *points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) | ImDrawList | |
AddQuad(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness=1.0f) | ImDrawList | |
AddQuadFilled(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col) | ImDrawList | |
AddRect(const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col, float rounding=0.0f, ImDrawFlags flags=0, float thickness=1.0f) | ImDrawList | |
AddRectFilled(const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col, float rounding=0.0f, ImDrawFlags flags=0) | ImDrawList | |
AddRectFilledMultiColor(const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) | ImDrawList | |
AddText(const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL) | ImDrawList | |
AddText(const ImFont *font, float font_size, const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL, float wrap_width=0.0f, const ImVec4 *cpu_fine_clip_rect=NULL) | ImDrawList | |
AddTriangle(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col, float thickness=1.0f) | ImDrawList | |
AddTriangleFilled(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col) | ImDrawList | |
ChannelsMerge() | ImDrawList | inline |
ChannelsSetCurrent(int n) | ImDrawList | inline |
ChannelsSplit(int count) | ImDrawList | inline |
CloneOutput() const | ImDrawList | |
CmdBuffer | ImDrawList | |
Flags | ImDrawList | |
GetClipRectMax() const | ImDrawList | inline |
GetClipRectMin() const | ImDrawList | inline |
IdxBuffer | ImDrawList | |
ImDrawList(ImDrawListSharedData *shared_data) | ImDrawList | inline |
PathArcTo(const ImVec2 ¢er, float radius, float a_min, float a_max, int num_segments=0) | ImDrawList | |
PathArcToFast(const ImVec2 ¢er, float radius, int a_min_of_12, int a_max_of_12) | ImDrawList | |
PathBezierCubicCurveTo(const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, int num_segments=0) | ImDrawList | |
PathBezierQuadraticCurveTo(const ImVec2 &p2, const ImVec2 &p3, int num_segments=0) | ImDrawList | |
PathClear() | ImDrawList | inline |
PathEllipticalArcTo(const ImVec2 ¢er, const ImVec2 &radius, float rot, float a_min, float a_max, int num_segments=0) | ImDrawList | |
PathFillConcave(ImU32 col) | ImDrawList | inline |
PathFillConvex(ImU32 col) | ImDrawList | inline |
PathLineTo(const ImVec2 &pos) | ImDrawList | inline |
PathLineToMergeDuplicate(const ImVec2 &pos) | ImDrawList | inline |
PathRect(const ImVec2 &rect_min, const ImVec2 &rect_max, float rounding=0.0f, ImDrawFlags flags=0) | ImDrawList | |
PathStroke(ImU32 col, ImDrawFlags flags=0, float thickness=1.0f) | ImDrawList | inline |
PopClipRect() | ImDrawList | |
PopTextureID() | ImDrawList | |
PrimQuadUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a, const ImVec2 &uv_b, const ImVec2 &uv_c, const ImVec2 &uv_d, ImU32 col) | ImDrawList | |
PrimRect(const ImVec2 &a, const ImVec2 &b, ImU32 col) | ImDrawList | |
PrimRectUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a, const ImVec2 &uv_b, ImU32 col) | ImDrawList | |
PrimReserve(int idx_count, int vtx_count) | ImDrawList | |
PrimUnreserve(int idx_count, int vtx_count) | ImDrawList | |
PrimVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col) | ImDrawList | inline |
PrimWriteIdx(ImDrawIdx idx) | ImDrawList | inline |
PrimWriteVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col) | ImDrawList | inline |
PushClipRect(const ImVec2 &clip_rect_min, const ImVec2 &clip_rect_max, bool intersect_with_current_clip_rect=false) | ImDrawList | |
PushClipRectFullScreen() | ImDrawList | |
PushTextureID(ImTextureID texture_id) | ImDrawList | |
VtxBuffer | ImDrawList | |
~ImDrawList() | ImDrawList | inline |