Steppable 0.0.1
A CAS project written from scratch in C++
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ImDrawList Member List

This is the complete list of members for ImDrawList, including all inherited members.

_CalcCircleAutoSegmentCount(float radius) constImDrawList
_ClearFreeMemory()ImDrawList
_ClipRectStackImDrawList
_CmdHeaderImDrawList
_DataImDrawList
_FringeScaleImDrawList
_IdxWritePtrImDrawList
_OnChangedClipRect()ImDrawList
_OnChangedTextureID()ImDrawList
_OnChangedVtxOffset()ImDrawList
_OwnerNameImDrawList
_PathImDrawList
_PathArcToFastEx(const ImVec2 &center, float radius, int a_min_sample, int a_max_sample, int a_step)ImDrawList
_PathArcToN(const ImVec2 &center, float radius, float a_min, float a_max, int num_segments)ImDrawList
_PopUnusedDrawCmd()ImDrawList
_ResetForNewFrame()ImDrawList
_SplitterImDrawList
_TextureIdStackImDrawList
_TryMergeDrawCmds()ImDrawList
_VtxCurrentIdxImDrawList
_VtxWritePtrImDrawList
AddBezierCubic(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness, int num_segments=0)ImDrawList
AddBezierQuadratic(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col, float thickness, int num_segments=0)ImDrawList
AddCallback(ImDrawCallback callback, void *callback_data)ImDrawList
AddCircle(const ImVec2 &center, float radius, ImU32 col, int num_segments=0, float thickness=1.0f)ImDrawList
AddCircleFilled(const ImVec2 &center, float radius, ImU32 col, int num_segments=0)ImDrawList
AddConcavePolyFilled(const ImVec2 *points, int num_points, ImU32 col)ImDrawList
AddConvexPolyFilled(const ImVec2 *points, int num_points, ImU32 col)ImDrawList
AddDrawCmd()ImDrawList
AddEllipse(const ImVec2 &center, const ImVec2 &radius, ImU32 col, float rot=0.0f, int num_segments=0, float thickness=1.0f)ImDrawList
AddEllipseFilled(const ImVec2 &center, const ImVec2 &radius, ImU32 col, float rot=0.0f, int num_segments=0)ImDrawList
AddImage(ImTextureID user_texture_id, const ImVec2 &p_min, const ImVec2 &p_max, const ImVec2 &uv_min=ImVec2(0, 0), const ImVec2 &uv_max=ImVec2(1, 1), ImU32 col=IM_COL32_WHITE)ImDrawList
AddImageQuad(ImTextureID user_texture_id, const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, const ImVec2 &uv1=ImVec2(0, 0), const ImVec2 &uv2=ImVec2(1, 0), const ImVec2 &uv3=ImVec2(1, 1), const ImVec2 &uv4=ImVec2(0, 1), ImU32 col=IM_COL32_WHITE)ImDrawList
AddImageRounded(ImTextureID user_texture_id, const ImVec2 &p_min, const ImVec2 &p_max, const ImVec2 &uv_min, const ImVec2 &uv_max, ImU32 col, float rounding, ImDrawFlags flags=0)ImDrawList
AddLine(const ImVec2 &p1, const ImVec2 &p2, ImU32 col, float thickness=1.0f)ImDrawList
AddNgon(const ImVec2 &center, float radius, ImU32 col, int num_segments, float thickness=1.0f)ImDrawList
AddNgonFilled(const ImVec2 &center, float radius, ImU32 col, int num_segments)ImDrawList
AddPolyline(const ImVec2 *points, int num_points, ImU32 col, ImDrawFlags flags, float thickness)ImDrawList
AddQuad(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness=1.0f)ImDrawList
AddQuadFilled(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col)ImDrawList
AddRect(const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col, float rounding=0.0f, ImDrawFlags flags=0, float thickness=1.0f)ImDrawList
AddRectFilled(const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col, float rounding=0.0f, ImDrawFlags flags=0)ImDrawList
AddRectFilledMultiColor(const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)ImDrawList
AddText(const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL)ImDrawList
AddText(const ImFont *font, float font_size, const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL, float wrap_width=0.0f, const ImVec4 *cpu_fine_clip_rect=NULL)ImDrawList
AddTriangle(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col, float thickness=1.0f)ImDrawList
AddTriangleFilled(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col)ImDrawList
ChannelsMerge()ImDrawListinline
ChannelsSetCurrent(int n)ImDrawListinline
ChannelsSplit(int count)ImDrawListinline
CloneOutput() constImDrawList
CmdBufferImDrawList
FlagsImDrawList
GetClipRectMax() constImDrawListinline
GetClipRectMin() constImDrawListinline
IdxBufferImDrawList
ImDrawList(ImDrawListSharedData *shared_data)ImDrawListinline
PathArcTo(const ImVec2 &center, float radius, float a_min, float a_max, int num_segments=0)ImDrawList
PathArcToFast(const ImVec2 &center, float radius, int a_min_of_12, int a_max_of_12)ImDrawList
PathBezierCubicCurveTo(const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, int num_segments=0)ImDrawList
PathBezierQuadraticCurveTo(const ImVec2 &p2, const ImVec2 &p3, int num_segments=0)ImDrawList
PathClear()ImDrawListinline
PathEllipticalArcTo(const ImVec2 &center, const ImVec2 &radius, float rot, float a_min, float a_max, int num_segments=0)ImDrawList
PathFillConcave(ImU32 col)ImDrawListinline
PathFillConvex(ImU32 col)ImDrawListinline
PathLineTo(const ImVec2 &pos)ImDrawListinline
PathLineToMergeDuplicate(const ImVec2 &pos)ImDrawListinline
PathRect(const ImVec2 &rect_min, const ImVec2 &rect_max, float rounding=0.0f, ImDrawFlags flags=0)ImDrawList
PathStroke(ImU32 col, ImDrawFlags flags=0, float thickness=1.0f)ImDrawListinline
PopClipRect()ImDrawList
PopTextureID()ImDrawList
PrimQuadUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a, const ImVec2 &uv_b, const ImVec2 &uv_c, const ImVec2 &uv_d, ImU32 col)ImDrawList
PrimRect(const ImVec2 &a, const ImVec2 &b, ImU32 col)ImDrawList
PrimRectUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a, const ImVec2 &uv_b, ImU32 col)ImDrawList
PrimReserve(int idx_count, int vtx_count)ImDrawList
PrimUnreserve(int idx_count, int vtx_count)ImDrawList
PrimVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col)ImDrawListinline
PrimWriteIdx(ImDrawIdx idx)ImDrawListinline
PrimWriteVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col)ImDrawListinline
PushClipRect(const ImVec2 &clip_rect_min, const ImVec2 &clip_rect_max, bool intersect_with_current_clip_rect=false)ImDrawList
PushClipRectFullScreen()ImDrawList
PushTextureID(ImTextureID texture_id)ImDrawList
VtxBufferImDrawList
~ImDrawList()ImDrawListinline
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