Steppable 0.0.1
A CAS project written from scratch in C++
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#include <imgui.h>
Public Member Functions | |
ImDrawList (ImDrawListSharedData *shared_data) | |
~ImDrawList () | |
IMGUI_API void | PushClipRect (const ImVec2 &clip_rect_min, const ImVec2 &clip_rect_max, bool intersect_with_current_clip_rect=false) |
IMGUI_API void | PushClipRectFullScreen () |
IMGUI_API void | PopClipRect () |
IMGUI_API void | PushTextureID (ImTextureID texture_id) |
IMGUI_API void | PopTextureID () |
ImVec2 | GetClipRectMin () const |
ImVec2 | GetClipRectMax () const |
IMGUI_API void | AddLine (const ImVec2 &p1, const ImVec2 &p2, ImU32 col, float thickness=1.0f) |
IMGUI_API void | AddRect (const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col, float rounding=0.0f, ImDrawFlags flags=0, float thickness=1.0f) |
IMGUI_API void | AddRectFilled (const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col, float rounding=0.0f, ImDrawFlags flags=0) |
IMGUI_API void | AddRectFilledMultiColor (const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) |
IMGUI_API void | AddQuad (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness=1.0f) |
IMGUI_API void | AddQuadFilled (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col) |
IMGUI_API void | AddTriangle (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col, float thickness=1.0f) |
IMGUI_API void | AddTriangleFilled (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col) |
IMGUI_API void | AddCircle (const ImVec2 ¢er, float radius, ImU32 col, int num_segments=0, float thickness=1.0f) |
IMGUI_API void | AddCircleFilled (const ImVec2 ¢er, float radius, ImU32 col, int num_segments=0) |
IMGUI_API void | AddNgon (const ImVec2 ¢er, float radius, ImU32 col, int num_segments, float thickness=1.0f) |
IMGUI_API void | AddNgonFilled (const ImVec2 ¢er, float radius, ImU32 col, int num_segments) |
IMGUI_API void | AddEllipse (const ImVec2 ¢er, const ImVec2 &radius, ImU32 col, float rot=0.0f, int num_segments=0, float thickness=1.0f) |
IMGUI_API void | AddEllipseFilled (const ImVec2 ¢er, const ImVec2 &radius, ImU32 col, float rot=0.0f, int num_segments=0) |
IMGUI_API void | AddText (const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL) |
IMGUI_API void | AddText (const ImFont *font, float font_size, const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL, float wrap_width=0.0f, const ImVec4 *cpu_fine_clip_rect=NULL) |
IMGUI_API void | AddBezierCubic (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness, int num_segments=0) |
IMGUI_API void | AddBezierQuadratic (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col, float thickness, int num_segments=0) |
IMGUI_API void | AddPolyline (const ImVec2 *points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) |
IMGUI_API void | AddConvexPolyFilled (const ImVec2 *points, int num_points, ImU32 col) |
IMGUI_API void | AddConcavePolyFilled (const ImVec2 *points, int num_points, ImU32 col) |
IMGUI_API void | AddImage (ImTextureID user_texture_id, const ImVec2 &p_min, const ImVec2 &p_max, const ImVec2 &uv_min=ImVec2(0, 0), const ImVec2 &uv_max=ImVec2(1, 1), ImU32 col=IM_COL32_WHITE) |
IMGUI_API void | AddImageQuad (ImTextureID user_texture_id, const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, const ImVec2 &uv1=ImVec2(0, 0), const ImVec2 &uv2=ImVec2(1, 0), const ImVec2 &uv3=ImVec2(1, 1), const ImVec2 &uv4=ImVec2(0, 1), ImU32 col=IM_COL32_WHITE) |
IMGUI_API void | AddImageRounded (ImTextureID user_texture_id, const ImVec2 &p_min, const ImVec2 &p_max, const ImVec2 &uv_min, const ImVec2 &uv_max, ImU32 col, float rounding, ImDrawFlags flags=0) |
void | PathClear () |
void | PathLineTo (const ImVec2 &pos) |
void | PathLineToMergeDuplicate (const ImVec2 &pos) |
void | PathFillConvex (ImU32 col) |
void | PathFillConcave (ImU32 col) |
void | PathStroke (ImU32 col, ImDrawFlags flags=0, float thickness=1.0f) |
IMGUI_API void | PathArcTo (const ImVec2 ¢er, float radius, float a_min, float a_max, int num_segments=0) |
IMGUI_API void | PathArcToFast (const ImVec2 ¢er, float radius, int a_min_of_12, int a_max_of_12) |
IMGUI_API void | PathEllipticalArcTo (const ImVec2 ¢er, const ImVec2 &radius, float rot, float a_min, float a_max, int num_segments=0) |
IMGUI_API void | PathBezierCubicCurveTo (const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, int num_segments=0) |
IMGUI_API void | PathBezierQuadraticCurveTo (const ImVec2 &p2, const ImVec2 &p3, int num_segments=0) |
IMGUI_API void | PathRect (const ImVec2 &rect_min, const ImVec2 &rect_max, float rounding=0.0f, ImDrawFlags flags=0) |
IMGUI_API void | AddCallback (ImDrawCallback callback, void *callback_data) |
IMGUI_API void | AddDrawCmd () |
IMGUI_API ImDrawList * | CloneOutput () const |
void | ChannelsSplit (int count) |
void | ChannelsMerge () |
void | ChannelsSetCurrent (int n) |
IMGUI_API void | PrimReserve (int idx_count, int vtx_count) |
IMGUI_API void | PrimUnreserve (int idx_count, int vtx_count) |
IMGUI_API void | PrimRect (const ImVec2 &a, const ImVec2 &b, ImU32 col) |
IMGUI_API void | PrimRectUV (const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a, const ImVec2 &uv_b, ImU32 col) |
IMGUI_API void | PrimQuadUV (const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a, const ImVec2 &uv_b, const ImVec2 &uv_c, const ImVec2 &uv_d, ImU32 col) |
void | PrimWriteVtx (const ImVec2 &pos, const ImVec2 &uv, ImU32 col) |
void | PrimWriteIdx (ImDrawIdx idx) |
void | PrimVtx (const ImVec2 &pos, const ImVec2 &uv, ImU32 col) |
IMGUI_API void | _ResetForNewFrame () |
IMGUI_API void | _ClearFreeMemory () |
IMGUI_API void | _PopUnusedDrawCmd () |
IMGUI_API void | _TryMergeDrawCmds () |
IMGUI_API void | _OnChangedClipRect () |
IMGUI_API void | _OnChangedTextureID () |
IMGUI_API void | _OnChangedVtxOffset () |
IMGUI_API int | _CalcCircleAutoSegmentCount (float radius) const |
IMGUI_API void | _PathArcToFastEx (const ImVec2 ¢er, float radius, int a_min_sample, int a_max_sample, int a_step) |
IMGUI_API void | _PathArcToN (const ImVec2 ¢er, float radius, float a_min, float a_max, int num_segments) |
Public Attributes | |
ImVector< ImDrawCmd > | CmdBuffer |
ImVector< ImDrawIdx > | IdxBuffer |
ImVector< ImDrawVert > | VtxBuffer |
ImDrawListFlags | Flags |
unsigned int | _VtxCurrentIdx |
ImDrawListSharedData * | _Data |
ImDrawVert * | _VtxWritePtr |
ImDrawIdx * | _IdxWritePtr |
ImVector< ImVec2 > | _Path |
ImDrawCmdHeader | _CmdHeader |
ImDrawListSplitter | _Splitter |
ImVector< ImVec4 > | _ClipRectStack |
ImVector< ImTextureID > | _TextureIdStack |
float | _FringeScale |
const char * | _OwnerName |
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int ImDrawList::_CalcCircleAutoSegmentCount | ( | float | radius | ) | const |
void ImDrawList::_ClearFreeMemory | ( | ) |
void ImDrawList::_OnChangedClipRect | ( | ) |
void ImDrawList::_OnChangedTextureID | ( | ) |
void ImDrawList::_OnChangedVtxOffset | ( | ) |
void ImDrawList::_PathArcToFastEx | ( | const ImVec2 & | center, |
float | radius, | ||
int | a_min_sample, | ||
int | a_max_sample, | ||
int | a_step ) |
void ImDrawList::_PathArcToN | ( | const ImVec2 & | center, |
float | radius, | ||
float | a_min, | ||
float | a_max, | ||
int | num_segments ) |
void ImDrawList::_PopUnusedDrawCmd | ( | ) |
void ImDrawList::_ResetForNewFrame | ( | ) |
void ImDrawList::_TryMergeDrawCmds | ( | ) |
void ImDrawList::AddBezierCubic | ( | const ImVec2 & | p1, |
const ImVec2 & | p2, | ||
const ImVec2 & | p3, | ||
const ImVec2 & | p4, | ||
ImU32 | col, | ||
float | thickness, | ||
int | num_segments = 0 ) |
void ImDrawList::AddBezierQuadratic | ( | const ImVec2 & | p1, |
const ImVec2 & | p2, | ||
const ImVec2 & | p3, | ||
ImU32 | col, | ||
float | thickness, | ||
int | num_segments = 0 ) |
void ImDrawList::AddCallback | ( | ImDrawCallback | callback, |
void * | callback_data ) |
void ImDrawList::AddCircle | ( | const ImVec2 & | center, |
float | radius, | ||
ImU32 | col, | ||
int | num_segments = 0, | ||
float | thickness = 1.0f ) |
void ImDrawList::AddCircleFilled | ( | const ImVec2 & | center, |
float | radius, | ||
ImU32 | col, | ||
int | num_segments = 0 ) |
void ImDrawList::AddConcavePolyFilled | ( | const ImVec2 * | points, |
int | num_points, | ||
ImU32 | col ) |
void ImDrawList::AddConvexPolyFilled | ( | const ImVec2 * | points, |
int | num_points, | ||
ImU32 | col ) |
void ImDrawList::AddDrawCmd | ( | ) |
void ImDrawList::AddEllipse | ( | const ImVec2 & | center, |
const ImVec2 & | radius, | ||
ImU32 | col, | ||
float | rot = 0.0f, | ||
int | num_segments = 0, | ||
float | thickness = 1.0f ) |
void ImDrawList::AddEllipseFilled | ( | const ImVec2 & | center, |
const ImVec2 & | radius, | ||
ImU32 | col, | ||
float | rot = 0.0f, | ||
int | num_segments = 0 ) |
void ImDrawList::AddImage | ( | ImTextureID | user_texture_id, |
const ImVec2 & | p_min, | ||
const ImVec2 & | p_max, | ||
const ImVec2 & | uv_min = ImVec2(0, 0), | ||
const ImVec2 & | uv_max = ImVec2(1, 1), | ||
ImU32 | col = IM_COL32_WHITE ) |
void ImDrawList::AddImageQuad | ( | ImTextureID | user_texture_id, |
const ImVec2 & | p1, | ||
const ImVec2 & | p2, | ||
const ImVec2 & | p3, | ||
const ImVec2 & | p4, | ||
const ImVec2 & | uv1 = ImVec2(0, 0), | ||
const ImVec2 & | uv2 = ImVec2(1, 0), | ||
const ImVec2 & | uv3 = ImVec2(1, 1), | ||
const ImVec2 & | uv4 = ImVec2(0, 1), | ||
ImU32 | col = IM_COL32_WHITE ) |
void ImDrawList::AddImageRounded | ( | ImTextureID | user_texture_id, |
const ImVec2 & | p_min, | ||
const ImVec2 & | p_max, | ||
const ImVec2 & | uv_min, | ||
const ImVec2 & | uv_max, | ||
ImU32 | col, | ||
float | rounding, | ||
ImDrawFlags | flags = 0 ) |
void ImDrawList::AddLine | ( | const ImVec2 & | p1, |
const ImVec2 & | p2, | ||
ImU32 | col, | ||
float | thickness = 1.0f ) |
void ImDrawList::AddNgon | ( | const ImVec2 & | center, |
float | radius, | ||
ImU32 | col, | ||
int | num_segments, | ||
float | thickness = 1.0f ) |
void ImDrawList::AddNgonFilled | ( | const ImVec2 & | center, |
float | radius, | ||
ImU32 | col, | ||
int | num_segments ) |
void ImDrawList::AddPolyline | ( | const ImVec2 * | points, |
int | num_points, | ||
ImU32 | col, | ||
ImDrawFlags | flags, | ||
float | thickness ) |
void ImDrawList::AddQuad | ( | const ImVec2 & | p1, |
const ImVec2 & | p2, | ||
const ImVec2 & | p3, | ||
const ImVec2 & | p4, | ||
ImU32 | col, | ||
float | thickness = 1.0f ) |
void ImDrawList::AddQuadFilled | ( | const ImVec2 & | p1, |
const ImVec2 & | p2, | ||
const ImVec2 & | p3, | ||
const ImVec2 & | p4, | ||
ImU32 | col ) |
void ImDrawList::AddRect | ( | const ImVec2 & | p_min, |
const ImVec2 & | p_max, | ||
ImU32 | col, | ||
float | rounding = 0.0f, | ||
ImDrawFlags | flags = 0, | ||
float | thickness = 1.0f ) |
void ImDrawList::AddRectFilled | ( | const ImVec2 & | p_min, |
const ImVec2 & | p_max, | ||
ImU32 | col, | ||
float | rounding = 0.0f, | ||
ImDrawFlags | flags = 0 ) |
void ImDrawList::AddRectFilledMultiColor | ( | const ImVec2 & | p_min, |
const ImVec2 & | p_max, | ||
ImU32 | col_upr_left, | ||
ImU32 | col_upr_right, | ||
ImU32 | col_bot_right, | ||
ImU32 | col_bot_left ) |
void ImDrawList::AddText | ( | const ImFont * | font, |
float | font_size, | ||
const ImVec2 & | pos, | ||
ImU32 | col, | ||
const char * | text_begin, | ||
const char * | text_end = NULL, | ||
float | wrap_width = 0.0f, | ||
const ImVec4 * | cpu_fine_clip_rect = NULL ) |
void ImDrawList::AddText | ( | const ImVec2 & | pos, |
ImU32 | col, | ||
const char * | text_begin, | ||
const char * | text_end = NULL ) |
void ImDrawList::AddTriangle | ( | const ImVec2 & | p1, |
const ImVec2 & | p2, | ||
const ImVec2 & | p3, | ||
ImU32 | col, | ||
float | thickness = 1.0f ) |
void ImDrawList::AddTriangleFilled | ( | const ImVec2 & | p1, |
const ImVec2 & | p2, | ||
const ImVec2 & | p3, | ||
ImU32 | col ) |
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ImDrawList * ImDrawList::CloneOutput | ( | ) | const |
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void ImDrawList::PathArcTo | ( | const ImVec2 & | center, |
float | radius, | ||
float | a_min, | ||
float | a_max, | ||
int | num_segments = 0 ) |
void ImDrawList::PathArcToFast | ( | const ImVec2 & | center, |
float | radius, | ||
int | a_min_of_12, | ||
int | a_max_of_12 ) |
void ImDrawList::PathBezierCubicCurveTo | ( | const ImVec2 & | p2, |
const ImVec2 & | p3, | ||
const ImVec2 & | p4, | ||
int | num_segments = 0 ) |
void ImDrawList::PathBezierQuadraticCurveTo | ( | const ImVec2 & | p2, |
const ImVec2 & | p3, | ||
int | num_segments = 0 ) |
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void ImDrawList::PathEllipticalArcTo | ( | const ImVec2 & | center, |
const ImVec2 & | radius, | ||
float | rot, | ||
float | a_min, | ||
float | a_max, | ||
int | num_segments = 0 ) |
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void ImDrawList::PathRect | ( | const ImVec2 & | rect_min, |
const ImVec2 & | rect_max, | ||
float | rounding = 0.0f, | ||
ImDrawFlags | flags = 0 ) |
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void ImDrawList::PopClipRect | ( | ) |
void ImDrawList::PopTextureID | ( | ) |
void ImDrawList::PrimQuadUV | ( | const ImVec2 & | a, |
const ImVec2 & | b, | ||
const ImVec2 & | c, | ||
const ImVec2 & | d, | ||
const ImVec2 & | uv_a, | ||
const ImVec2 & | uv_b, | ||
const ImVec2 & | uv_c, | ||
const ImVec2 & | uv_d, | ||
ImU32 | col ) |
void ImDrawList::PrimRectUV | ( | const ImVec2 & | a, |
const ImVec2 & | b, | ||
const ImVec2 & | uv_a, | ||
const ImVec2 & | uv_b, | ||
ImU32 | col ) |
void ImDrawList::PrimReserve | ( | int | idx_count, |
int | vtx_count ) |
void ImDrawList::PrimUnreserve | ( | int | idx_count, |
int | vtx_count ) |
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void ImDrawList::PushClipRect | ( | const ImVec2 & | clip_rect_min, |
const ImVec2 & | clip_rect_max, | ||
bool | intersect_with_current_clip_rect = false ) |
void ImDrawList::PushClipRectFullScreen | ( | ) |
void ImDrawList::PushTextureID | ( | ImTextureID | texture_id | ) |
ImDrawCmdHeader ImDrawList::_CmdHeader |
ImDrawListSharedData* ImDrawList::_Data |
float ImDrawList::_FringeScale |
ImDrawIdx* ImDrawList::_IdxWritePtr |
const char* ImDrawList::_OwnerName |
ImDrawListSplitter ImDrawList::_Splitter |
ImVector<ImTextureID> ImDrawList::_TextureIdStack |
unsigned int ImDrawList::_VtxCurrentIdx |
ImDrawVert* ImDrawList::_VtxWritePtr |
ImDrawListFlags ImDrawList::Flags |
ImVector<ImDrawIdx> ImDrawList::IdxBuffer |
ImVector<ImDrawVert> ImDrawList::VtxBuffer |