#include <imgui_internal.h>
◆ ImGuiViewportP()
ImGuiViewportP::ImGuiViewportP |
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◆ ~ImGuiViewportP()
ImGuiViewportP::~ImGuiViewportP |
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◆ CalcWorkRectPos()
ImVec2 ImGuiViewportP::CalcWorkRectPos |
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const ImVec2 & | off_min | ) |
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◆ CalcWorkRectSize()
ImVec2 ImGuiViewportP::CalcWorkRectSize |
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const ImVec2 & | off_min, |
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const ImVec2 & | off_max ) const |
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◆ ClearRequestFlags()
void ImGuiViewportP::ClearRequestFlags |
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◆ GetBuildWorkRect()
ImRect ImGuiViewportP::GetBuildWorkRect |
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◆ GetMainRect()
ImRect ImGuiViewportP::GetMainRect |
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◆ GetWorkRect()
ImRect ImGuiViewportP::GetWorkRect |
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◆ UpdateWorkRect()
void ImGuiViewportP::UpdateWorkRect |
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◆ Alpha
float ImGuiViewportP::Alpha |
◆ BgFgDrawLists
◆ BgFgDrawListsLastFrame
int ImGuiViewportP::BgFgDrawListsLastFrame[2] |
◆ BuildWorkOffsetMax
ImVec2 ImGuiViewportP::BuildWorkOffsetMax |
◆ BuildWorkOffsetMin
ImVec2 ImGuiViewportP::BuildWorkOffsetMin |
◆ DrawDataBuilder
◆ DrawDataP
◆ Idx
◆ LastAlpha
float ImGuiViewportP::LastAlpha |
◆ LastFocusedHadNavWindow
bool ImGuiViewportP::LastFocusedHadNavWindow |
◆ LastFocusedStampCount
int ImGuiViewportP::LastFocusedStampCount |
◆ LastFrameActive
int ImGuiViewportP::LastFrameActive |
◆ LastNameHash
ImGuiID ImGuiViewportP::LastNameHash |
◆ LastPlatformPos
ImVec2 ImGuiViewportP::LastPlatformPos |
◆ LastPlatformSize
ImVec2 ImGuiViewportP::LastPlatformSize |
◆ LastPos
ImVec2 ImGuiViewportP::LastPos |
◆ LastRendererSize
ImVec2 ImGuiViewportP::LastRendererSize |
◆ PlatformMonitor
short ImGuiViewportP::PlatformMonitor |
◆ Window
◆ WorkOffsetMax
ImVec2 ImGuiViewportP::WorkOffsetMax |
◆ WorkOffsetMin
ImVec2 ImGuiViewportP::WorkOffsetMin |
The documentation for this struct was generated from the following file: